> I like the 'idea' of something programmable like a CPLD/FPGA, but I
> suspect adding one would be too costly, they're not cheap as far as IC's go.
>
> Ben.
>
> Michael Stather wrote:
>
>> Couldn't the glamo just be driven with a highter bandwidth, or is this a
>> chipset limitation?
>> And if the chip just isn't capable of performing better, what about the
>> idea to have plain framebuffer access only through the processor but
>> include a CLPD/FPGA in the design which may be loaded "on the fly" with
>> a firmware for a simple 3D chip. I was involved in a project of a game
>> console, with 2D acceleration only, but IMHO simple 3D acceleration
>> isn't that hard. And this would have the advantage that the 3D core is
>> fully open and can even be improved with optimisations and more features.
>> I think through its openness openmoko could also become quite popular
>> for gamers, since there exist many good open-source games which could be
>> ported easily to the platform if there was hardware acceleration (OpenGL
>> ES or even better plain OpenGL). Thinking of consumers, they want fancy
>> 3D effects and games, and since all options nowadays are either j2ME
>> commercial games or smartphones which have all a rather small community
>> or are closed like the iPhone, this could becomne another real advantage
>> of the openmoko platform.
>>
>>
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