Visual Boy Advance - compile problems

Previous thread: what is different in socket connection handling ? by Benoit Chesneau on Friday, May 9, 2008 - 2:40 am. (2 messages)

Next thread: replacement pix firewall with pf by sonjaya on Friday, May 9, 2008 - 4:46 am. (1 message)
To: <misc@...>
Date: Friday, May 9, 2008 - 3:16 am

Hi,

I use OpenBSD for almost all tasks I do, and one thing I tried is to
compile the program Visual Boy Advance but I have a problem.

This programs is a Nintendo (R) Game Boy Advance emulator and is open
source. Here the link:

http://mesh.dl.sourceforge.net/sourceforge/vba/VisualBoyAdvance-src-1.7....

The configure script tells me it can't found the libpng, but indeed I
have installed the "png" package from ports. I tried to follow the
configure script to find the place libpng should be, but I'm not skilled
in this so I failed. Has anybody compiled this source with success?

Thanks for your time
-Jesus

To: Jesus Sanchez <zexel08@...>
Cc: <misc@...>
Date: Friday, May 9, 2008 - 7:24 am

there's already a port of vba in emulators/vba.

cheers,
jasper

ps: wrt to the png problem, try adding
CONFIGURE_ENV= CPPFLAGS="-I${LOCALBASE}/include/libpng
to future ports with that problem.

--
"Intelligence should guide our actions, but in harmony with the
texture of the situation at hand"
-- Francisco Varela

Previous thread: what is different in socket connection handling ? by Benoit Chesneau on Friday, May 9, 2008 - 2:40 am. (2 messages)

Next thread: replacement pix firewall with pf by sonjaya on Friday, May 9, 2008 - 4:46 am. (1 message)