Re: Virtualisation

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Date: Monday, September 10, 2007 - 6:23 pm

On 9/10/07, Adrian Fisher wrote:

wont a well written game have very little crunching going on, just
a ton of push and pull? I'd rather design something that isn't
going to box me into needing the application to see one
singular environment. a bit off topic though. I'm trying to
encourage you to avoid the smp model IOW. Its overrated.

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Messages in current thread:
Virtualisation, Adrian Fisher, (Mon Sep 10, 8:01 am)
Re: Virtualisation, Renaud Allard, (Mon Sep 10, 11:36 am)
Re: Virtualisation, Jason Dixon, (Mon Sep 10, 8:49 am)
Re: Virtualisation, Adrian Fisher, (Mon Sep 10, 12:09 pm)
Re: Virtualisation, Karsten McMinn, (Mon Sep 10, 6:23 pm)
Re: Virtualisation, Renaud Allard, (Mon Sep 10, 3:29 pm)