On 9/10/07, Adrian Fisher wrote:
wont a well written game have very little crunching going on, just
a ton of push and pull? I'd rather design something that isn't
going to box me into needing the application to see one
singular environment. a bit off topic though. I'm trying to
encourage you to avoid the smp model IOW. Its overrated.
| Amit K. Arora | [RFC] Heads up on sys_fallocate() |
| H. Peter Anvin | Re: [RFC 00/15] x86_64: Optimize percpu accesses |
| Nicolas Pitre | Re: [RFC patch 08/18] cnt32_to_63 should use smp_rmb() |
| Bart Van Assche | Integration of SCST in the mainstream Linux kernel |
git: | |
| Jarek Poplawski | [PATCH] pkt_sched: Destroy gen estimators under rtnl_lock(). |
| David Miller | [GIT]: Networking |
| Gerrit Renker | [PATCH 27/37] dccp: Integration of dynamic feature activation - part 2 (server side) |
| Natalie Protasevich | [BUG] New Kernel Bugs |
