I pointed that out. The solution to this is (real) product differentiation:
X on the card
Ethernet card in a small box
Both together
Scalability (without having to buy more cards)
<etc.>
We can also, as TM pointed out, we can offer more and better support to
smaller customers. Open Source also means community support will be
available.
See my other post: "A few words in favor of multiple chip architecture"
If we can offer a a fully programmable GLSL chip that does correct IEEE
math, we will have an advantage over nVidia/ATI.
Good, such a service as I mentioned used to exist is still available.
Yes, if IBM would help, they have lots of money. :-D
I would start with the fragment shader and have a standard CPU (possibly
with some extra hardware) feed them. Bottom up design. And
programmable fragment shaders are what GPGPU needs.
The problem is that PC MotherBoards expect VGA to boot and _configure_.
Not being able to configure your MotherBoard (and not being able to
see the error messages) is like a major issue. Now if they were all
well behaved and always used the Video BIOS calls, it would be no
problem -- the problem is that we are dreaming if we think that. The
easiest solution is to just use a VGA core. We could start with the one
from Open Cores:
http://www.opencores.org/projects.cgi/web/vga_lcd/overview
or we could use a commercial VGA core. Either way, we could concentrate
on the 3D stuff and not waste time reinventing the wheel.
--
JRT
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