>>
>> Hope this makes sense.
>
> It kinda does, but such sensors will be more and more used as
> input devices, specially for gaming on mobile devices.
>
> For example a proximity sensor might be used as the trigger
> button on a first person shooting game; accelerometers will
> be used to walk through the map and a magnetometer might be
> used to look behind you and a gyroscope to turn around your
> own axis.
>
> In the end, the user is the one moving the device around and
> generating such events, so why not avoiding yet another
> subsystem if we will have to resort to solutions such as
> iio-to-input bridge, which smells like a hackish solution
> to get input events from sensors anyway.
>
> I really hope I could convince you that, on mobile at least,
> sensors will be mostly used as HID devices and will give
> app developers new ways for them to allow users to interact
> with their app.
>
> Take a look at how a gyroscope is used on iphone, for
> instance [1].
>
> [1]
http://www.youtube.com/watch?v=ORcu-c-qnjg
>