Hi,
On Mon, 30 Aug 2010 09:28:56 -0700, Dmitry Torokhov
<dmitry.torokhov@gmail.com> wrote:
It kinda does, but such sensors will be more and more used as
input devices, specially for gaming on mobile devices.
For example a proximity sensor might be used as the trigger
button on a first person shooting game; accelerometers will
be used to walk through the map and a magnetometer might be
used to look behind you and a gyroscope to turn around your
own axis.
In the end, the user is the one moving the device around and
generating such events, so why not avoiding yet another
subsystem if we will have to resort to solutions such as
iio-to-input bridge, which smells like a hackish solution
to get input events from sensors anyway.
I really hope I could convince you that, on mobile at least,
sensors will be mostly used as HID devices and will give
app developers new ways for them to allow users to interact
with their app.
Take a look at how a gyroscope is used on iphone, for
instance [1].
[1] http://www.youtube.com/watch?v=ORcu-c-qnjg
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balbi
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