Re: [PATCH v2 1/2] vmscan: don't subtraction of unsined

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From: Christoph Lameter
Date: Tuesday, July 13, 2010 - 6:50 pm

On Tue, 13 Jul 2010, KOSAKI Motohiro wrote:


Its on the slow path so I would think that should be okay. But is this
really necessary? Working with the per zone slab reclaim counters is not
enough? We are adding counter after counter that have similar purposes and
the handling gets more complex.

Maybe we can get rid of the code in the slabs instead by just relying on
the difference of the zone counters?

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Messages in current thread:
[PATCH v2 1/2] vmscan: don't subtraction of unsined, KOSAKI Motohiro, (Thu Jul 8, 12:38 am)
Re: [PATCH v2 1/2] vmscan: don't subtraction of unsined, KOSAKI Motohiro, (Thu Jul 8, 12:41 am)
Re: [PATCH v2 1/2] vmscan: don't subtraction of unsined, Christoph Lameter, (Thu Jul 8, 7:01 am)
Re: [PATCH v2 1/2] vmscan: don't subtraction of unsined, Andrew Morton, (Thu Jul 8, 1:00 pm)
Re: [PATCH v2 1/2] vmscan: don't subtraction of unsined, KOSAKI Motohiro, (Thu Jul 8, 6:16 pm)
Re: [PATCH v2 1/2] vmscan: don't subtraction of unsined, Andrew Morton, (Fri Jul 9, 3:28 pm)
Re: [PATCH v2 1/2] vmscan: don't subtraction of unsined, KOSAKI Motohiro, (Tue Jul 13, 2:32 am)
Re: [PATCH v2 1/2] vmscan: don't subtraction of unsined, Christoph Lameter, (Tue Jul 13, 6:50 pm)
Re: [PATCH v2 1/2] vmscan: don't subtraction of unsined, KOSAKI Motohiro, (Tue Jul 13, 7:15 pm)