If the simple calls mostly don't use the argument as a pointer, they are
better off using a plain switch. For my own code, I usually leave the
boilerplate within the switch and the app-specific code in a separate
function anyway, so there's no big change in style.
The main motivation here was the extensibility (patch 2), which becomes
much more difficult with a switch.
We need to execute code both before and after the handler, so it would
look pretty ugly:
long my_ioctl_handler(...)
{
struct ioctl_arg iarg;
...
long ret;
ret = dispatch_ioctl_begin(&iarg, ...);
if (ret < 0)
return ret;
switch (ret) {
case _IOC_KEY(MY_IOCTL):
// your stuff goes here
break;
...
}
dispatch_ioctl_end(&iarg, ret);
return ret;
}
The only clean way to do this without callbacks is with
constructors/destructors, but we don't have those in C.
--
I have a truly marvellous patch that fixes the bug which this
signature is too narrow to contain.
--