On Fri, 16 May 2008, David Miller wrote:Basically, a rule-of-thumb would be "once a week is reasonable", but on the other hand, if you have actual conflicts, more often is fine, and if you know your area isn't impacted (eg most filesystems), you'd probably only try to synchronize at release points or something like that. The reason to avoid doing overly many merges is - merging with me at random points is usually not a good idea anyway, unless you have a really strong reason for it. Yes, my tree is fairly stable, but still.. (This also implies that merging with my *tags* is usually a better idea than merging with some random point in time, and is one reason it makes sense to try to merge with major releases rather than anything else) - the history just looks cleaner and is easier to follow when there aren't criss-crossing merges. This may not matter most of the time, but it *does* make a difference when doing "git bisect". I don't know about others, but I often do "git bisect visualize" then I have some totally unknown bug and I'm trying to guess what's going on - it's a great way to give people a heads up saying "ok, I'm in the middle of a bisection run, and it _looks_ like it may be due to you". So trying to have fairly clean history is worth it (it also makes it slightly faster to bisect when you don't have lots of criss-cross merges, but that's a fairly small factor). Yes. I think you guys already have a test branch for the "join it all together" case, don't you? Linus --
| Oliver Neukum | Re: [PATCH] Remove process freezer from suspend to RAM pathway |
| Greg KH | [GIT PATCH] driver core patches against 2.6.24 |
| Jan Engelhardt | intel iommu (Re: -mm merge plans for 2.6.23) |
| Bart Van Assche | Integration of SCST in the mainstream Linux kernel |
git: | |
| Gerrit Renker | [PATCH 27/37] dccp: Integration of dynamic feature activation - part 2 (server side) |
| David Miller | Re: [PATCH] pkt_sched: Destroy gen estimators under rtnl_lock(). |
| Andrew Morton | Re: [BUG] New Kernel Bugs |
| David Miller | [GIT]: Networking |
