On Wed, May 14, 2008 at 03:08:09PM -0400, Jeff Garzik (jeff@garzik.org) wrote:No, server to connect is the server, which stores data. By addition it will also store it to some other places according to distributed algorithm (like weaver, raid, mirror, whatever). Sure the less number of machines between client and storage we have, the faster and more robust we are. Either client has to write data to all servers, or it has to write it to one and wait utill that server will broadcast it further (to quorum or any number of machines it wants). Having pure client to think to what servers it has to put its data is a bit wrong (if not saying more), since it has to join not only data network, but also control one, to check that some servers are alive or not, to be able not to race, when server is recovering and so on... -- Evgeniy Polyakov --
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| Paul Richards | Header files |
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git: | |
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| Gerrit Renker | [PATCH 27/37] dccp: Integration of dynamic feature activation - part 2 (server side) |
| David Miller | Re: [PATCH] pkt_sched: Destroy gen estimators under rtnl_lock(). |
