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Re: [PATCH] 2/3 mtd: add support for flash on the SEGA Dreamcast Visual Memory Unit

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To: Jörn <joern@...>
Cc: dwmw2 <dwmw2@...>, Andrew Morton <akpm@...>, linux-sh <linux-sh@...>, Greg KH <greg@...>, Paul Mundt <lethal@...>, LKML <linux-kernel@...>, MTD <linux-mtd@...>
Date: Saturday, March 22, 2008 - 2:39 pm

On Sat, 2008-03-22 at 19:32 +0100, Jörn Engel wrote:



Well, it's obviously useful to this device. Are you making best the
enemy of better?




Not good enough, frankly. What comments have I ignored? I didn't
implement your suggestion that a void* memory type become be32* because
it was totally inappropriate for a type that is passed in both be32 and
le32 and as u8.



I'm sorry that you feel that way, but as you took the hump when I said
that this:

"Possibly the big-endian annotations need to trickly though the layers
here as well."

Isn't good english (and it's not) and asked you - twice - to explain
what you meant. I cannot accept your summary.


Adrian

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Messages in current thread:
Re: [PATCH] 3/3 maple: update bus driver to support Dreamcas..., Adrian McMenamin, (Mon Mar 24, 11:06 am)
Re: [PATCH] 3/3 maple: update bus driver to support Dreamcas..., Adrian McMenamin, (Mon Mar 24, 11:51 am)
Re: [PATCH] 2/3 mtd: add support for flash on the SEGA Dream..., Adrian McMenamin, (Sat Mar 22, 2:39 pm)
Re: [PATCH] 2/3 mtd: add support for flash on the SEGA Dream..., Adrian McMenamin, (Mon Mar 24, 10:43 am)
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