On Thu, 2007-07-26 at 16:17 -0700, Linus Torvalds wrote:my personal preference would actually be to just never enable interrupts. It's the fastest solution obviously, the most friendly on stack and.. well simplest. Drivers no longer need to play some of the games that they do today. And while there is an argument that this may introduce a bit of latency... I'm not really convinced. The real work if it's really heavy is supposed to happen in not-hard-irq context anyway, and for all other cases interrupting the original handler is very likely the most expensive thing in terms of adding latency to the system. If I remember correctly there have been a few fedora releases which did this, with no bad behavior.. I don't know if Fedora still does this. -- if you want to mail me at work (you don't), use arjan (at) linux.intel.com Test the interaction between Linux and your BIOS via http://www.linuxfirmwarekit.org -
| David Miller | Re: Slow DOWN, please!!! |
| Greg Kroah-Hartman | [PATCH 013/196] Documentation: Replace obsolete "driverfs" with "sysfs". |
| James Bottomley | Re: Integration of SCST in the mainstream Linux kernel |
| Jeff Garzik | Re: [RFC] Heads up on sys_fallocate() |
git: | |
| Jarek Poplawski | [PATCH] pkt_sched: Destroy gen estimators under rtnl_lock(). |
| Gerrit Renker | [PATCH 27/37] dccp: Integration of dynamic feature activation - part 2 (server side) |
| Linus Torvalds | Re: [GIT]: Networking |
| Andrew Morton | Re: [BUG] New Kernel Bugs |
