[ Gmail did horrible things to the original post by giving it a base64 content transfer encoding, so majordomo@vger dropped it. It's just an off-topic digression, but I cared enough to resend anyway, fwiw. ] On 6/14/07, Jörn Engel <joern@logfs.org> wrote:Tit-for-tat is the best *deterministic* strategy when playing iterated prisoner's dilemma. But note that "deterministic" and "rational" are not adjectives that go well with "humans", and most real-world (social) situations are noisy environments -- miscommunication and misunderstandings are the usual noise. A double-D noise perceived by any player would throw a tit-for-tat-playing couple into a perennial spiral of D's, for example, which is clearly not a Pareto-efficient solution for either. Yes, and no. Yes - for teaching game theory (and its social relevance) in schools; and add behavioral economics to this list :-) No - it doesn't shorten discussions, however. And it shouldn't either. Human / social situations are complex, Jörn; tit-for-tat can win computer contests, for example, but it's not a behaviour one person would find as entirely agreeable in another. Satyam -
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