i think Mike's testcase was even simpler than that: two plain CPU hogs
on nice +5 stole much more CPU time with Con's new interactivity code
than they did with the current interactivity code. I'd agree with Mike
that a phenomenon like that needs to be fixed.
/less/ interactivity we can do easily in the current scheduler: just
remove various bits here and there. The RSDL promise is that it gives us
/more/ interactivity (with 'interactivity designed in', etc.), which in
Mike's testcase does not seem to be the case.
yeah. It's a hard case because X is not always a _clear_ interactive
task - still the current interactivity code handles it quite well.
but Mike's scenario wasnt even that complex. It wasnt even a hard case
of X being starved by _other_ interactive tasks running on the same nice
level. Mike's test-scenario was about two plain nice +5 CPU hogs
starving nice +0 interactive tasks more than the current scheduler does,
and this is really not an area where we want to see any regression. Con,
could you work on this area a bit more?
Ingo
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