Or, as I suggested in the past, they can be grouped into a separate
pack, or even occupy a pack of their own. As soon as you have more than
one revision of such largish objects then you lose again by keeping them
loose.
You'll have memory usage issues whenever such objects are accessed,
loose or not. However, once those big objects are packed once, they can
be repacked (or streamed over the net) without really "accessing" them.
Packed object data is simply copied into a new pack in that case which
is less of an issue on memory usage, irrespective of the original pack
size.
Nicolas
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